![]() ![]() ![]() We briefly touched on this in the previous lecture, but throws cannot be blocked. ![]() This damage you take upon blocking a special move is called " chip damage." How much is "very small" varies depending on the game, but generally speaking it's below 25% of the normal damage of the move. You will receive a very small amount of damage upon blocking a special move. *1: Street Fighter V uses a somewhat different system where this isn't entirely true, but for now you can think of it as taking no damage as a basic principle. Special Moves: a very small amount of damage upon blockingĪs a basic principle, you won't take damage if you block normal or special moves*1. Normal/Unique Moves: no damage upon blocking Now let's revisit those categories and see what happens when we block an attack from one of them. Last time we talked about the different categories of attacks. Let's look at the basic effects of blocking. Let's start diving into the finer details. That " automatically" is very important - without it, if you constantly input back on the joystick, then your character would just continually block.Īt any rate, there are different types of blocks, and attacks that can't be blocked, so if you think you can just hold backwards and block everything, then you're in for a surprise. So if we were to break it down, let's say - "Input the joystick in the direction opposite of your opponent, and when you are attacked you will block automatically." But this isn't enough for those who've never played the game to truly understand what it means to block. This much is written in the instruction manual. Here, Ryu inputs ←, while Ken inputs →, so both characters will block. ![]()
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